Lands Design Beta III (December 16, 2016)

What’s new:

  • New command “_laPlantsFromPoints” to insert plants into existing points and point clouds.
  • Now you can hide the side faces of a Terrain.
  • New option “Edit Species” in the context menu to directly access to the species properties of the selected plants.
  • Now you can add/delete the assignments of layers to object types in the document properties.
  • Command line option to set the viewer eyes height in the _laSetViewpoint command.
  • New textured blocks for posts and planks in the Fence element.
  • Now you can “tag as Terrain” any Rhino object so its top surface is considered a terrain object for elevating objects on it or when running the Walk mode.
  • Now you can edit the Transparency in the Material properties tab.
  • Several user interface improvements, including the Path section profile preview in the Path properties or the Hatch preview in the correspoding tabs in the Lands Edit panel.

Lands Design Beta II (September 15, 2016)

What’s new:

  • Help Document updated and completed.
  • New toolbars organized in different tabs. You must delete the current RUI file to get it updated. The old distribution in a single toolbar is still available in the new RUI, but it’s hidden by default.
  • Animation rendering is now implemented. You can get an animation by capturing the Display as well as rendering the frames using the current Rhino Renderer.
  • Now you can apply image filters to the rendered frames of an Animation.
  • Now you can update from disk the blocks used as 2D and 3D representation of a Species by using the “Update” option in the context menu (in the top-right area of the Lands Edit panel).
  • Many bug fixes.

Lands Design Beta (June 10, 2016)

What’s new:

  • Improved user interface:

    • New icons.
    • New toolbar and menu configuration.
    • Plant Database and Urban Furniture Library redesigned.
    • Better thumbnails for nXt Plants and Groundcovers.
    • Scrollbar in the Edit Panel Property tabs.
  • New set of “Favorites” in the Plant Database, more representative of the variety of plant types.
  • New nXt Plants for the new “Favorites” set. The new plants have a better look, more seasonality changes and less use of resources during display and render.
  • New coloured crowns for Plant 2D display.
  • Urban Furniture Library now includes a list of Providers classified by product categories.
  • Plant Photos. Now the inserted images from Google to label the plants in the drawing are visible even in Wireframe mode.
  • New mode where all Lands objects inserted are already textured so that you can get a rendered image with no further work.
  • Material properties for the Lands objects in the Lands Edit Panel for easy texture application.
  • Texture and Material Libraries included.
  • Now you can add holes to Parterres and Sprinkler matrices.
  • Now you can scale the posts and planks in a Fence non-uniformly.
  • New Superhatch object.
  • Walk command improved: now you can walk and fly using the mouse buttons, with no need of a keyboard. Try it! Though, keyboard controls are still available and offer the best movement possibilities.
  • SetViewpoint command improved: Terrain elevation is used during the selection of the observer position, and now you can see a representation of the field of view while you are choosing the target point.
  • GIS data import (SHP files).
  • Other minor changes, improvements and bug fixes.

Lands Design WIP XIII (October 5, 2015)

What’s new:

  • Flamingo nXt 5.0 support.
  • New documentation functions:

    • Easily add plant photos with their leaders from Google to a plan. Right now, the images are only visible in Rendered mode. In future versions, they will be visible in any display mode.
    • Much more options to customize plant labels, including format, border shape and leaders.
    • Labels to add any kind of notes to your document.
  • New property in Parterres to control the plants scale keeping its density and position.

Lands Design WIP XII (March 10, 2015)

What’s new:

  • Image Filters Application. Lands now incorporates some Image Filters to get more spectacular results from the rendered images or from the view capture. The effects available include: Soften Portrait, Ink Sketch and Oil Painting, each one with its own parameters. You can apply more than one filter to the image, change the application order and activate/deactivate them individually. You can access the Image Filters Application from the Lands Design drop-down menu, or directly calling the _laImageFilters command.

  • Plants Paint command. New command to insert single Plants like if you were painting. As you move the cursor, the Plants are automatically placed in a triangular grid. You can change at any moment the Plant properties, like if you were changing the brush. You can also apply a Natural variation percentage on the size of the inserted Plants. And there is an option to Erase instead of Paint. Fun and useful! You can access it from the Lands Design drop-down menu, or directly calling the _laPlantsPaint command.

  • Hatch properties in Plant Shadows. Now you can use any hatch pattern for Plant Shadows to get more kinds of shadows and not only a solid color.

  • User’s Guide (in English) compatible with the Rhino Help panel. It’s still not complete (near 80%), but it covers the basics and more.
  • Now you can create a Zone by selecting a surface instead of the limit curves.
  • Allowed to run on standard Rhino sessions. Now you can load Lands Design without launching Rhino from the Lands Design desktop icon. It also allows to have loaded Lands Design and VisualARQ at the same time. Though it is no longer required, you can still use the Lands Design desktop icon to run Lands with its own Rhino scheme, its own colours and starting with the Lands Design template.
  • Lands Design is no longer available for Rhino 4.
  • Fixed an error in the license that was causing a license failure in some computers.

Lands Design WIP XI (December 11, 2014)

What’s new:

  • New Walk mode, “FPS” style, that let’s you walk over the Terrain or fly free.
    • Move the mouse to control the look at direction and use the keyboard arrows (or A/D, W/S keys) to control the position.
    • Press SPACE to switch between Walk and Fly.
    • Press “+” and “-” to control the walker’s height.
    • Use the mouse wheel to increase/decrease the walking or flying speed. Press the center button to set the default speed.
    • Keeping the right button pressed the mouse wheel will zoom in/out and the center button will set the default lens length.
  • New commands to tag/untag as Terrain any existing mesh object. You can access them through the Lands edit panel, in the context menu section.
  • Many changes in the Zonify command: Zones can now be shown in 2D (hatch) and 3D (solid surface), so that you can use render materials on them; now you can create a Zone from a set of selected curves, and not only by picking an interior point; now you can choose whether to show or hide the Zone label, and if the label will include the area value; label’s text can now have multiple lines…
  • New command to copy an existing object over a different path curve. It can be used to create new Fences, Walls, Rows, Pahs, Stairs, etc. using the properties of the source object.
  • Now it’s possible to add/remove holes to the Forest boundaries in order to get areas without trees.
  • 3D instead of Billboard is now the default selection for the Realistic Plant 3D display on new documents.
  • Now the installer installs all the billboards needed for the .ArPlantX files included.
  • 90 days of use before expiration, instead of the 60 days of previous WIPs.

Lands Design WIP X (June 5, 2014)

What’s new:

  • New mixed Mesh-Billboard display for realistic plants, to increase the frame rate. The user can configure how fast the meshes are going to be converted in billboards when their size on screen decreases.
  • The number of layers used for plants has been reduced to only one layer. The 2D/3D visibility of plants is now controlled through the document properties, together with the representation mode. Layer “Trees” is no longer used.
  • New tab in the document properties to change the layer assigned to the different Lands object types, including the option to do not use any specific layer.
  • Now you can choose in the Lands options what layers are going to be created in new documents and what not.
  • Now you can change the layer of any Lands Object through its Lands properties, in the “General” tab.
  • New option in the Species properties to change the Species setting out symbol.
  • New option in the document properties, in the “Render” tab, that let you choose between to render the plants as they appear in the Rhino display, or to generate extra detailed plants for render. The second option allows to select the growth and season, and the foliage density for every single plant.
  • Now, after importing a Terrain from Google Earth, you can change the Geolocation through the Document properties.
  • New command option in the Dimension function (_laDimObjects command) to use ordinate dimensions instead of aligned dimensions. New radial dimensions for arcs.
  • Fixed some crashes when rendering with Flamingo nXt a document with a large number of plants.

Lands Design WIP IX (January 27, 2014)

What’s new:

  • Google Images in the Plant Database. Now you can enable Google Search for the images in the Plant Database.
  • The Conceptual blocks for 3D plant representation now have materials applied.
  • The Detailed blocks for 3D plant representation are now rendered using simple materials based on the object’s color.
  • Now you can change the color of any Lands object (including Species) through the “General” tab in the Lands Edit panel.
  • The Setting out symbols are now displayed using the Species color.

Lands Design WIP VIII (November 22, 2013)

What’s new:

  • New tab in the Terrain properties to customize the output contour lines shown in the 2D representation of the Terrain. Now it’s possible to specify the contour interval, directly or calculated by number of contours. It’s also possible to create Index contours, and configure the color, linetype, text style, text height and text interval.
  • New option in Forests, Plant rows and Shrubs to specify the “natural variation” percentage, this is, the random height variation between specimens.
  • In Forests distributed as a matrix, now it’s possible to specify the origin point of the matrix from the Forest properties. This is useful to get a continuity in the specimen positions of two or more different Forests by specifying the same origin point for all these Forests.
  • New command “_laTagObjectAsPlant” to add plant properties to any rhino object so that it is listed in the Plant Schedule. This option is also available from the context menu of the Lands edit panel.
  • For realistic plants, the seasonality is also applied in the “Render Preview” command, and not only in the “Render” command.
  • Fixed the bug in vertical Parterres that made invisible the 3D representation of the Parterre.
  • Fixed a crash when rendering with Flamingo nXt if any of the referenced .ArPlantX files was missing.

Lands Design WIP VII (September 16, 2013)

What’s new:

  • From the Lands Edit Panel, object properties can now be edited for objects that still are being inserted.
  • Improvement for Distributed Rendering with VRay: new option to configure the folder for temporary texture files, so that they can easily be shared with all Render Servers.

Lands Design WIP VI (July 15, 2013)

What’s new:

  • Added feedback display for Lands objects in the insertion commands to show how the objects are going to look once inserted. This is also available while editing its control points.
  • Now the Cut and fill operations in Terrains can be modeled using boolean operations instead of elevating the grid points, offering a much more accurate result.
  • The Urban Furniture Blocks Library has been updated with more blocks, and the existing ones have been corrected.

Lands Design WIP V (May 8, 2013)

What’s new:

  • We have improved the joins between branches in the nXt plants.
  • New Conceptual plant blocks.
  • Now, the Google Earth Import command also creates a textured mesh, in addition to the scanned curves.
  • New cut and fill option to add a path to an existing Terrain.
  • In the Terrain properties, new option to lock the X and Y cell size values of the grid.
  • New option to define custom folders for the urban furniture blocks browser.

Lands Design WIP IV (March 7, 2013)

What’s new:

  • nXt groundcovers for all render engines (through Lands parterres). Textured lowpoly nXt groundcovers for display in viewports.
  • Parterres can now be elevated to terrains.
  • Fixed a crash after rendering with Famingo nXt if there was parterres on the drawing.
  • Fixed a crash selecting some species in the Plant Database.

Lands Design WIP III (January 24, 2013)

What’s new:

  • nXt plants for all render engines. Flamingo nXt is no longer required to use the nXt Plant Library.
  • Special low poly and textured versions of the nXt plants for realtime display.

Lands Design WIP II (November 20, 2012)

What’s new:

  • Now Lands Objects have their own control points.
  • Increased drawing speed.
  • Shrub command is now implemented.
  • Default .ArPlantX files are used when no specific file can be found.
  • Several .ArGroundcoverX files are available for parterres.
  • The Complete Package now includes Rhino 5 Evaluation instead of Rhino 4 Evaluation.